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    The Temple of Thakati

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    Azurius
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    The Temple of Thakati

    Post by Azurius on Mon May 25, 2009 8:12 pm

    Azur_Fire and aZeusDude Present...
    ~The Temple of Thakati~


    "Cyrus Benovar always dreamed of finding treasure. This would mean entering a sacred tample... is the treasure worth the risk...? Little did he know that that temple had a deeper secret more valuable than he had expected..."

    Azur_Fire- Triggers

    aZeusDude- Eyecandy and cinematics



    Scenario Details

    Game Type: Age of Mythology The Titans Expansion

    Type: Singeplayer Scenario

    Release Date: Unknown for the moment

    Eyecandy/Map Design

    Progress:



    Triggers/Cinematics



    Overall Progress



    Touch Ups





    This map will be taking place in an old temple. Find sacred relics, fight off scarabs, scorpions, and fufill your dream of finding the treasure within the temple.

    This is an all original Age of Mythology The Titans scenario. Absolutely NO use of mods whatsoever. Even a simple texture.

    Overall Description of Scenario:


    This scenario takes place in an old temple. You control Cyrus, a man who enters the temple in a dream to find the treasure withing. Unfortunatly, there is something more to the place. A bigger secret. Cyrus will have to figure that out.

    You search this massive temple for the treasure. Fight off scarabs, scorpions, and the booby traps set to defend these ancient treasures.

    No mods will be used in this scenario, so it is completely Age of Mythology The Titans Expansion original. With not even a texture change.

    This scenario is by aZeusDudeII, the eyecandier of the scenario, and Azur_Fire, the triggerer of the scenario.

    We hope you will enjoy this epic, brand new style scenario with great, pleasing eyecandy and marvelous effects. The release date is not sure yet, but it will not be too long. It won't be rushed either, so we cannot release it too soon.

    When the scenario is complete, we will hand the scenario to playtesters who willingly offered to help with any bugs or problems that might be in the scenario.

    Also, after the completion, the eyecandy will have some touch-ups done, and the scenario will be hitting the downloads section and your scx. folders




    Screenshots

    In-game Shots!

    Going for a sword: Skeleton Is There.

    [JPEG, (337.17 KB)]

    The Skeleton Awakes!

    [JPEG, (340.69 KB)]

    Beware the arrows!

    Hall of Arrows

    Throne Room


    [JPEG, (294.43 KB)]

    [JPEG, (200.56 KB)]



    Small Shrine


    Warrior Tomb
    [JPEG, (295.78 KB)]

    Altar



    Some Screenshots by Azur of the pit booby trap.
    [*]Before
    [*]After
    [*]Inside the pit


    This is sort of like a tomb raider scenario, but better. With many new special features soon to be announced, it is sure to entertain you with the eyecandy by aZeusDude, and the brilliant effects by Azur_Fire.



    ..:Story:..


    "As Cyrus approached the massive temple, the sun came over the horizon. This was a good sign. He looked up at the massive structure and closed his eyes. He remembered of the last time he came here. He didn't have the courage to make it in the previous visit. He opened his eyes, stepped forward, and he broke the lock with his spear. Then, he pushed some stones apart and tried to open the door. He pushed and pulled, but it wouldn't budge. Finally, the gave it a kick and the doors burst open. He stepped inside, and he walked slowly and cautiously...

    Cyrus was thinking of the treasures promised by the high elders of the Druid Clans of the Forests of Sahr. The mountains of gold and silver and the hidden treasure within. He looked around carefully. Finally he looked up and gasped..."



    FEATURES


    [*]Booby traps. That's right. Fight off scarabs and scorpions coming from passages. Block giant boulder stones coming at you. Dodge arrows from walls. Anything to survive this temple and find the treasure within.

    1). Arrows: Dodge arrows coming from the walls. The poisonous arrows will be hard to dodge, so be fast.

    2).Boulders: Giant boulder stones will roll towards you. Get out of the way, clear the hall, before you become crushed by the massive stone coming from a passage.

    3).Scarabs & Scorpions: Some passages hold scorpions and scarabs. Fight off these creatures with a weak health, but strong attack. Be careful, they also roam this massive temple, so be on your guard every second.

    4).Walls Crushing You: Be careful not to stumble upon moving walls. These nasty traps are hard to spot, since the temple is full of them. Be on your guard and be careful not to stay still while they are moving for you, for you will be crushed!

    [*]Puzzles

    1.) Yes, puzzles. You will be able to solve them in this massive temple. Find clues, secrets, but you have to do it with all of the challenges also in the scenario, such as the booby traps, the scorpions lurking about, and the Temple's massive secret.


    Credits

    Yeebaagooon (he thinks he's all that now) for the nice bars.
    Azur_Fire for the awsome triggerwork
    Joshonator for his idea about the skeleton



    PS. Mwa ha ha, the thread is mine now!


    Last edited by Azurius on Sun May 31, 2009 7:30 pm; edited 3 times in total
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    Kiakimi
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    Re: The Temple of Thakati

    Post by Kiakimi on Mon May 25, 2009 8:50 pm

    Very nice. I hope you don't mind, but I added a few of the screenshots to the gallery on the main page.
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    Azurius
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    Re: The Temple of Thakati

    Post by Azurius on Mon May 25, 2009 8:54 pm

    No problemo Smile
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    Azurius
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    Re: The Temple of Thakati

    Post by Azurius on Sat May 30, 2009 1:16 pm

    So Zeus, how are those instructions coming along geek
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    Re: The Temple of Thakati

    Post by Skarr on Sat May 30, 2009 1:35 pm

    I'm still stuck on your glitchy map. I got stuck in the guardian cinematic and your triggers look confusing. Razz

    Can you fix it up a bit and then send it again, you newb. Smile


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    Azurius
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    Re: The Temple of Thakati

    Post by Azurius on Sat May 30, 2009 11:26 pm

    I love giving my triggers awesome names so only I can ever know where anything is Razz

    But I have yet to finish off the arrow hall, so I will do that tomorrow, and then send you the map again, but in the meantime, just think of what should come after that relic Smile
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    Azurius
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    Re: The Temple of Thakati

    Post by Azurius on Sat May 30, 2009 11:27 pm

    Hah, I just noticed, we used the same smilies at the same points geek
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    Azurius
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    Re: The Temple of Thakati

    Post by Azurius on Sun May 31, 2009 6:59 pm

    New shot added (Here)
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    Kiakimi
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    Re: The Temple of Thakati

    Post by Kiakimi on Sun May 31, 2009 7:27 pm

    Azurius wrote:New shot added (Here)
    I disapprove your triple-post.


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    Azurius
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    Re: The Temple of Thakati

    Post by Azurius on Sun May 31, 2009 7:31 pm

    I disapprove of your face, but I was able to keep it to myself Evil or Very Mad
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    Azurius
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    Re: The Temple of Thakati

    Post by Azurius on Sun May 31, 2009 8:29 pm

    As a bonus for people on this forum you get to see what the arrow hall looks like in the editor Very Happy

    Lucky lucky you
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    Kiakimi
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    Re: The Temple of Thakati

    Post by Kiakimi on Sun May 31, 2009 8:58 pm

    Azurius wrote:I disapprove of your face, but I was able to keep it to myself Evil or Very Mad
    Technically, you weren't able to/didn't keep it to yourself since you posted about it. Evil or Very Mad


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    Re: The Temple of Thakati

    Post by Azurius on Sun May 31, 2009 9:03 pm

    Notice the was
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    Re: The Temple of Thakati

    Post by Kiakimi on Mon Jun 01, 2009 8:31 am

    Azurius wrote:Notice the was
    Crap.
    *deletes fail*


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